A
high-class, indoor product with a toy box feel that offers intrigue,
ingenuity and invention, while pushing the boundaries of balance,
logic, gravity, kinetic energy and the uses of plywood. This event
culminates in the assembly of 12 beautifully coloured sculptures
with each ‘sculpture’ forming a "working machine"
in its own right. The finale ending is spectacular and results in
a genuine group sense of achievement.
The
main purpose of Hells Bells is to provide the participants with
a fun, provocative and challenging game of substance with visual
impact to trigger vivid memories and inspirational thought long
after the event.
The
objective is for the group to work as a whole to complete a giant
3D working sculpture. Teams do not instantly work out that it’s
essential for them to work together and this gradual realization
culminates in a “light bulb” moment of realization when
the penny drops. Because the game involves solving puzzles using
many different disciplines, creating costumes and constructing model
sculptures it appeals to the widest range of participants. The key
is for all these people to use their individual skills to come together
successfully as one big team.
On
arrival teams are greeted by the Master of Scrolls. The storyline
and objective – similar to a Quest for the Holy Grail –
is introduced. Teams are directed to their team bases where they
find a selection of brightly coloured pieces, which will eventually
form part of the “working machine”. The first challenge
is in the form of booklets. Each booklet contains the section of
the overall objective that they are responsible for. Teams decipher
puzzles and follow clues to make sure that they gather all the pieces
and information that they need.
The
second challenge is the assembly of the sculptures. Each team has
their own beautifully crafted sculpture which creates a “working
machine” in its own right. If teams follow their trail of
clues correctly and construct their sculptures accurately then all
the sculptures come together to create a giant 3D puzzle.
Hells
Bells is designed to engage everyone who plays. It is important
for teams to plan together as they begin to understand what is necessary
to complete the challenge ahead of them. This is not immediately
obvious. Information in the team booklets is depicted in a number
of ways so that it appeals to individuals with different preferences.
Details are pictorial, spatial, verbal, logical and musical. It’s
essential for teams to be able to focus on specific tasks as well
as keeping an eye on the bigger picture. Those who try to work in
isolation will soon discover that the whole is truly greater than
the sum of the parts.
When teams have successfully assembled the giant 3D puzzle, the
sculptures are primed and the Master of Scrolls recounts the story
before setting the first sculpture into motion to trigger a chain
reaction. The sculptures automatically and sequentially come to
life in an ingenious and theatrical ending. This spectacle is immensely
satisfying for participants who can see immediately the importance
of their teamwork. The result is a genuine and well-earned sense
of achievement.
Teams
will ideally be made up of 6 to 12 players but smaller or larger
numbers can be accommodated. Hells Bells team building activity
will usually run for up to 3 hours depending on numbers.
Cost
Guide:
£ 95.00 + Vat pp |