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Hells Bells Back to Menu
 

Imagine the board game Mousetrap on a giant and elaborate scale, with all the teams building sculptures, interacting in a chain reaction of events that play out the inherent story line. An excellent team building exercise that is fun, upbeat and challenging.

A high-class, indoor product with a toy box feel that offers intrigue, ingenuity and invention, while pushing the boundaries of balance, logic, gravity, kinetic energy and the uses of plywood. This event culminates in the assembly of 12 beautifully coloured sculptures with each ‘sculpture’ forming a "working machine" in its own right. The finale ending is spectacular and results in a genuine group sense of achievement.

The main purpose of Hells Bells is to provide the participants with a fun, provocative and challenging game of substance with visual impact to trigger vivid memories and inspirational thought long after the event.

The objective is for the group to work as a whole to complete a giant 3D working sculpture. Teams do not instantly work out that it’s essential for them to work together and this gradual realization culminates in a “light bulb” moment of realization when the penny drops. Because the game involves solving puzzles using many different disciplines, creating costumes and constructing model sculptures it appeals to the widest range of participants. The key is for all these people to use their individual skills to come together successfully as one big team.

On arrival teams are greeted by the Master of Scrolls. The storyline and objective – similar to a Quest for the Holy Grail – is introduced. Teams are directed to their team bases where they find a selection of brightly coloured pieces, which will eventually form part of the “working machine”. The first challenge is in the form of booklets. Each booklet contains the section of the overall objective that they are responsible for. Teams decipher puzzles and follow clues to make sure that they gather all the pieces and information that they need.

The second challenge is the assembly of the sculptures. Each team has their own beautifully crafted sculpture which creates a “working machine” in its own right. If teams follow their trail of clues correctly and construct their sculptures accurately then all the sculptures come together to create a giant 3D puzzle.

Hells Bells is designed to engage everyone who plays. It is important for teams to plan together as they begin to understand what is necessary to complete the challenge ahead of them. This is not immediately obvious. Information in the team booklets is depicted in a number of ways so that it appeals to individuals with different preferences. Details are pictorial, spatial, verbal, logical and musical. It’s essential for teams to be able to focus on specific tasks as well as keeping an eye on the bigger picture. Those who try to work in isolation will soon discover that the whole is truly greater than the sum of the parts.


When teams have successfully assembled the giant 3D puzzle, the sculptures are primed and the Master of Scrolls recounts the story before setting the first sculpture into motion to trigger a chain reaction. The sculptures automatically and sequentially come to life in an ingenious and theatrical ending. This spectacle is immensely satisfying for participants who can see immediately the importance of their teamwork. The result is a genuine and well-earned sense of achievement.

Teams will ideally be made up of 6 to 12 players but smaller or larger numbers can be accommodated. Hells Bells team building activity will usually run for up to 3 hours depending on numbers.

Cost Guide: £ 95.00 + Vat pp

 
     
 
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